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The convergence of gaming and gambling

In this lesson, students examine the convergence of gaming and gambling. The correlation between the two activities and their effect on health and the potential harms is discussed. To conclude, an awareness campaign is initiated through designing posters. The lesson is outlined in detail including NSW curriculum links, ...

Online

Volume and surface area: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Volume and surface area. Students further develop their understanding of volume and capacity of right prisms by developing formulas, taking measurements and investigating, making approximations and solving problems in many contexts.

Online

Off to the movies

This is a simple Boolean (true/false) application where its asks the user’s age - if you are over 15 then you can watch G and M rated movies - if you are under 15, then you can only watch G rated movies. This lesson was designed in collaboration with Jason Vearing QSITE (Gold Coast Chapter).

Video

An introduction to artificial intelligence and machine learning

This video is the first of a series of 5 explainers on artificial intelligence. It discusses why it is a challenge for a computer to easily recognise one object from another. Discover how a machine learns using labelled images rather than following a specific set of rules and how AI connects with human learning.

Interactive

Stellarium Web

Stellarium provides a web-based version of a planetarium that allows users to explore what's visible in the sky from any location in the world. It calculates the positions of the Sun and Moon, planets and stars, and draws how the sky would look to an observer depending on their location and the time. It can also draw the ...

Online

Turtles: exploring data tracking turtle movements

By gathering data on marine turtles, scientists have evidence that helps them work out where turtles migrate and the journeys they take. Scientists can then help to reduce the threats to the turtles’ survival. In this lesson we look at satellite tracking using real scientific data. Explore ways to model, interpret, represent ...

Online

Graphs: formulas and variables

In this lesson, students use algebra and linear equations to model two real-world scenarios to find information to make the best choice. Students set the aim of saving for a mobile phone (or similar goal) and use linear equations to model the pay rates of two part-time jobs to help make the better decision. This lesson ...

Downloadable

One word changes it all

Exploring the meaning of 'and' and 'or' in probability.

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Work sample Year 8 Mathematics: Random selection

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

Online

Algorithms: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Algorithms. Students begin to design, create and test algorithms that involve a sequence of steps that identify congruency or similarity of shapes. They describe how algorithms work through classifying and distinguishing between similar and congruent triangles.

Downloadable

DT Challenge - 7/8 Python - Networking with Micro:Bit

Learn how to code the micro:bit to use the radio! In this DT Mini Challenge, you can create wireless networks to send pictures and messages around the room! You'll start by sending simple messages, but work up to making your own interactive games with your friends! Dive on in and you'll be sending secret messages in no time!

Downloadable

The wide wide world of sports betting

This lesson explores the difference between perfectly predictable events (like the roll of a die) and less certain events (such as sports). Students investigate mathematically how sports bookmakers create odds to guarantee themselves a profit and pay gamblers less for a win than they deserve. The lesson is outlined in ...

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Work sample Year 8 Science: Bouncing ball

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 Science. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

Downloadable

Gambling: Identifying influences

In this lesson students consider their circles of influence, identifying influential factors that may contribute to finding ourselves in potentially unsafe situations. Students then explore ways to resist negative influences and encourage positive influences. The class practices responding to situations of gambling harm ...

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Whimsical Whirligigs

This activity invites students to design and make Whimsical Whirligigs, kinetic contraptions that can be powered by wind, crank, or motor. Students can create wind-powered paper creatures or machines with moving parts. A The activity includes a list of tools and materials required, assembly instructions, inspiration and ...

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Working with language assistants

This resource provides strategies for teachers working with language assistants, and a video showing how a language assistant can facilitate diversification of classroom activities and support for senior students. The resource also provides advice for language assistants in terms of their role.

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Geography: Landscapes and Landforms

Join Shona from Geoscience Australia and explore the formation of Australia's coastal, desert and mountain landforms and landscapes.

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Planning an action research project to facilitate implementation of Digital Technologies

This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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Literature reviews: what, why and how

This PowerPoint explains the benefits and techniques of literature reviews.

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Lockwood & Mooney review: Computational thinking

This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.